These are questions that you have probably asked at some point, or that you will be asked by others.
SOLAR is a live, fantasy-based action game…
…much like medieval re-enactments, in which members meet and, under the supervision of staff members and storytellers, act out the roles of characters. SOLAR fosters teamwork, critical thinking, and problem-solving skills, in addition to physical exercise. We are just as much a sport as a community, encouraging an environment of honesty, courtesy, and intelligence from all our members.
SOLAR is also a club…
Players and staff do their part to monitor themselves and one another to ensure the safety and integrity of everyone involved. We volunteer at State Parks, we respect our natural resources, and we look out for one another’s safety and well-being. To be an active member of SOLAR means to respect and enforce the rules, keep our campsites clean and reusable, all the while looking out for the welfare and safety of others. Inside this rulebook, you will find everything necessary to be an informed member of the game, from characters to campsite advice. If you ever have questions about this organization, explore our website or join us on Facebook and ask.
A letter from our owner:
Here at SOLAR, you role-play as the character you have always imagined, with 150+ players who enjoy gaming as much as you do. You have the chance to become your character from Friday evening around 11 p.m. until Sunday afternoon at 4 p.m. As you will find, there will be ample time to explore and expand your character’s personality while living in the SOLAR fantasy world.
We encourage players to stay “in character” the entire event; however, there are times you will be out-of-play. In-play means you are acting as your character and should behave as your character would, such as eating in the tavern to learning spells from a Guildmaster. Out-of-play is when you are not interacting with the game as your character and instead setting up for play, talking with marshals, etc. It is vital that when out-of-play, you be quiet and respectful of the game environment, making yourself as inconspicuous as possible. Do what it takes to get back in-play as soon as possible and join the fun that is Live Action Fantasy Gaming.
After creating your character and unpacking your belongings, return to the tavern for Opening Ceremonies at 10 p.m. Friday night. Immediately after opening ceremonies is a mandatory safety course that you must attend. This is where you receive your character’s starting money. I remember how eager I was making my first character so long ago, so I will leave you now so that you can go on reading the rules to begin your own adventure. If you have any questions not answered by this book—please do not hesitate to ask me for help.
Welcome to SOLAR.
–Scott Neeley, proud owner of this wonderful game
Come Live the Fantasy
SOLAR is a fantasy Live-Action Role-Playing game (often referred to as a LARP). Within the constraints of the campaign environment, you create a character concept for a fantasy story and actually play the character. It is much like improvisational theater–you have a framework created by the props and supporting characters and must develop your part as you progress through the storyline. Your character’s attitudes, ambitions, and history are yours to define.
The basics of tabletop roleplaying are still prevalent, but SOLAR is primarily a “do it” game. Instead of imagining yourself fending off a group of orcs with your trusty sword and then rolling some dice to see what happens, you would actually fend off a group of “orcs” (actually players like yourself, who are taking their turn being monsters) with your trusty foam-rubber sword. The results are based on both your skill and your character’s skill with that sword, instead of the luck of a dice roll.
If the adventurous life is your calling, you may play the part of a cunning rogue, a daredevil swashbuckler, or even an honor bound knight. Those proficient in magic are highly useful as well–much fame and fortune can be found for a skilled healer or an elemental adept. Your days can be spent fulfilling contracts, swapping stories in the tavern, or vanquishing the foul creatures that plague these frontier lands. If the epic life is not your style, then you can play the part of a town artisan. You can make your money selling your wares–and information–for the right price.
SOLAR is dedicated to the legendary tales of high fantasy while running a fun (and above all safe) game.
SOLAR combat, when following the safety rules set by the game, is quite safe. What you’re really doing is swinging your foam sword hard enough to make contact with, but not hurt, your opponent while you shout (“call” in SOLAR terms) the amount of damage that you do with your particular weapon. With magic and alchemy/poisons, the representation is more difficult to “realistically” convey. Obviously, we can’t have people running around with flame throwers or pelting one another with vials of acid, so how do we represent these aspects of combat? Magic in SOLAR is very simple. Each spell has a particular phrase that is associated with it (called a “verbal”) so that when you’re affected by a spell you know how to react. To actually ‘cast’ a spell you simply recite the “verbal” and throw a “spell packet” (which is basically a small bean bag) at your target. If you miss or if you make a mistake in your “verbal,” the spell has no effect. Alchemy and poisons are done in the same manner. Players simply label green “packets” with initials denoting what type of gas/solution you’re using (for example, someone using a “Sleep” gas would label it with an “S.”) When you want to use your sleep gas, you would say the name of your poison “Sleep gas,” and throw the packet at your victim. (By the way, it’s perfectly legal for anyone to try to dodge your spell packet or your vials.)
We have fierce warriors, crafty scouts, powerful mages, noble knights, and benevolent healers. There are smelly goblins, blood-chilling specters, evil necromancers, treacherous spies to fight, and your very own legends to create.